Escaping the Trough of Disillusionment for VR and AR

Escaping the Trough of Disillusionment for VR and AR
AP Photo/Eugene Hoshiko, File

The desire for virtual reality is no new revelation. Since the renaissance artists have played with panoramas, depth, and other tools of perception to create illusions that are virtually or “almost” real.

21st-century virtual reality (with “virtual” now meaning software-rendered) is also a well-trod idea within the still nascent history of computing technology. VR has been “just around the corner” since the 1980s.

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