Skeuomorphic Design Hinders Virtual Reality Adoption

Skeuomorphic Design Hinders Virtual Reality Adoption
AP Photo/Kiichiro Sato

I believe this process of VR reaching mainstream adoption is taking longer than it should. Frustratingly, my basis for this belief should be apparent to pretty much anyone who has witnessed the product/market fit issues that have occurred over the last 25 years or so in the technology space.

Specifically, I believe that a dominant reason VR adoption has not accelerated at a brisker tempo has nothing to do with the conventional wisdom "issues" of motion sickness, price, or hardware. Rather, the slowness has to do with precisely the same problems that initially plagued the adoption of other technology: an over-adherence to skeuomorphic design.

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